Looking back at my first asset I can say my ability to model and texture has drastically improved though I am still happy with how it ended up! - It goes to show that if you’re interested in modding, just take a chance, be kind to yourself and always try things out and test and play around. I spend 80% of my testing time just staring at a fully functional asset - the first 20% actually checking it works and the rest just enjoying the cims zooming around. My very first asset for Cities: Skylines was a train station from where I grew up! When I first started playing Cities I wanted to be able to recreate the cities I lived in and the modding capabilities let me do that! There’s something really satisfying about seeing the cims use your station, watching them follow the paths, wait on the platforms, get on and get off trains. I love the game and though I started out making train stations my biggest joy is to make functional and useful assets for everyone to use and that is where the core concept of this pack comes from. In this dev diary I’m gonna take you through my process of making this pack, from conception to production and show off the cool parts that I think you’ll love!īut first, here’s a little bit about me: I am BadPeanut on the steam workshop and I’ve been creating assets and helping out with some mods since the launch of Cities back in 2015. Hey! This is my dev diary for my newly released Content Creator Pack: Train Stations! This pack contains 6 Train Stations, 6 Metro stations and 4 Transport Hubs!
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